Walt Disney World Attractions
115 rides & attractions — research, plan, and discover every experience.
115 rides & attractions — research, plan, and discover every experience.
21 attractions · Hollywood Studios

A 20-minute, three-act mega-ride that begins with a Star Destroyer abduction, hands you off to a trackless dark ride through First Order combat, and ends in a vertical drop escape pod. Hollywood Studios' signature attraction; Lightning Lane Single Pass is essentially required.

A trackless dark ride that drops guests into a Mickey Mouse cartoon, hopping through scenes from a runaway train chase set to original music. Hollywood Studios' newest family ride; standby waits frequently top 60 minutes — Lightning Lane Multi Pass is well worth it.

A 6-person motion-simulator cockpit experience where guests pilot, gun, or engineer the Millennium Falcon through a smuggling run, scoring points by hitting (or missing) targets together. Family-friendly, mild motion, and one of the most physically detailed queues at any Disney park.

A family-friendly launched roller coaster themed to Andy's backyard, where Slinky Dog stretches across miniature train tracks for two launch sections and a series of mild swoops. No big drops; one of the most photogenic queues in Hollywood Studios.

A spinning carnival-style ride where pairs of saucers whip riders in unpredictable patterns to scenes from Toy Story 3, while a giant Claw above bobs in time. Family-friendly, mild motion, and the shortest queue in Toy Story Land most days.
RefurbishmentAn indoor launched roller coaster blasting from 0 to 57 mph in 2.8 seconds while Aerosmith plays through onboard speakers, sending riders through three inversions including a sea serpent and corkscrew through dark Hollywood scenes. Hollywood Studios' top thrill ride; standby waits run 45–90 minutes — Lightning Lane Multi Pass strongly recommended.

A 4-minute motion-simulator flight through randomly-selected Star Wars destinations — every ride is a different combination of opening, planet, and finale chosen from over 250 possible scenarios. 3D glasses required, family-friendly, mild motion.

A 13-story drop tower disguised as a haunted 1930s Hollywood hotel, where guests board a service elevator that lurches through a supernatural dimension before plunging 130 feet in randomized drop sequences. The ride system uses cables to pull the elevator down faster than freefall — you lift out of your seat. Disney's most elaborate queue and storytelling justify the permanent 60-minute standby line.

A 4D interactive shooter where two-rider cars rotate between five carnival-game booths, with riders pulling string-launchers to fling pies, darts, and balls at on-screen Toy Story–themed targets for points. Family-friendly carnival energy; one of the few rides where you genuinely want a second go.

A 30-minute Broadway-style stage show retelling the animated film's story with live actors, singers, and dancers in full costume. The outdoor theater seats 1,500 under a covered canopy — midday showtimes are popular for the shade, and the production values are higher than most theme park stage shows.

A 30-minute live sing-along show where the official Arendelle historians retell the story of Frozen with audience participation, ending in a surprise appearance from Elsa. Family-friendly, air-conditioned, and great for kids who already know all the words.

A 30-minute live-action stunt show that recreates three scenes from *Raiders of the Lost Ark* — the boulder room, a Cairo street fight with explosions, and a desert airplane brawl — with audience volunteers pulled onstage to play extras. Runs multiple times daily in a 2,000-seat covered amphitheater. The stunts are genuinely impressive pyrotechnic choreography, but the between-scene setup padding drags.


A climate-controlled character meet-and-greet inside a soundstage themed to a Hollywood premiere, typically featuring Mickey Mouse in a tuxedo plus rotating Disney characters. Indoor, rarely crowded, and useful when you need a photo op without a 45-minute outdoor queue.

A character meet-and-greet with Edna Mode, the pint-sized fashion designer from *The Incredibles*, who holds court in her own dedicated space and delivers her trademark sharp commentary. The only Disney character meet where the character might actually insult your outfit — Edna's in-character interactions are legitimately funny if you appreciate her no-capes energy.


A six-person motion simulator that puts guests in the cockpit of the Millennium Falcon on a smuggling run — two pilots steer, two gunners shoot, two engineers handle shields and repairs. Single Rider skips the main queue but you don't pick your role and usually end up as an engineer. The cockpit shakes and responds to your button-mashing, but the outcome doesn't really matter.
Refurbishment
A separate entrance to Rise of the Resistance that skips the main standby queue — useful when posted wait times exceed 90 minutes, though you'll still wait and you'll miss the pre-show briefing room. Parties are split up to fill empty seats on ride vehicles. Not always open; check the app before committing to the walk.

A 17-minute Broadway-style stage show retelling the Little Mermaid story with live actors, puppets, and aerial work in a 1,000-seat indoor theater. Originally debuted as "Voyage of the Little Mermaid" in 1992, updated in 2024 with new choreography and a rewritten script that brings Ariel's sisters into the narrative. Air-conditioned, frequent showtimes, and reliably walk-on outside peak holiday weeks.

A self-paced walk-through gallery covering Walt Disney's life and the company's history through original artwork, models, and a short biographical film at the end. Family-friendly, air-conditioned, and rarely crowded — a quiet stop on a hot Hollywood Studios day.